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Monday, March 10 • 3:30pm - 4:30pm
Core Conversation: Improbable Pursuits: Why Video Games Fail in Corporate Training

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Consumer space travel, personal robots, games for learning: Ideas that the world isn't quite ready for. In this core conversation, we'll discuss the major hurdles to implementing sophisticated games in adult learning environments. Specifically, we'll look at experiences in advanced corporate training. We'll explore the generational gap between the workforce at large and the gaming community, and see why even gamers may reject serious games.
http://2008.sxsw.com/interactive/programming/panels_schedule/?action=show&id=IAP060426

Monday March 10, 2008 3:30pm - 4:30pm
Austin Convention Ctr Room 9

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