This panel focuses on transgression, sacrilege and scandal in digital environments. We will look at a series of classic cases, from music piracy to "fake authenticity", from the use of Manchester Cathedral as a scenario in Playstation's "Resistance" to the "feces-spewing obscenity" attack on John Edwards' Second Life headquarters. We will look for patterns in derisive and aggressive subversions of social, corporate, religious, political and/or institutional content and behavior in digital environments. Finally, we will attempt to understand the consequences of these acts in the so-called "real" world: to what extent has the emergence of virtual environments changed the rules of transgression and acceptability in socio-political and economic contexts.
http://2008.sxsw.com/interactive/programming/panels_schedule/?action=show&id=IAP060520