Do your eyes glaze over when you read another story about Second Life and other 3D environments? 3D environments have dominated the virtual world conversations but it's their 2D social network cousins grabbing all the glory, with giant user bases and turnkey advertising opportunities. Is 2D more accessible to consumers and businesses than 3D?
http://2008.sxsw.com/interactive/programming/panels_schedule/?action=show&id=IAP060383